Report Code: CMI28881

Published Date: August 2023

Pages: 220+

Category: Technology

Report Snapshot

CAGR: 7.5%
1.76B
2022
1.83B
2023
2.55B
2032

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • HP
  • Razer
  • Corsair
  • BLOODY
  • Logitech
  • RAPOO
  • Others

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Reports Description

As per the current market research conducted by CMI Team, the global Gaming Mouse Market is expected to record a CAGR of 7.5% from 2023 to 2032. In 2022, the market size is projected to reach a valuation of USD 1.76 billion. By 2032, the valuation is anticipated to reach USD 2.55 billion.

The gaming mouse market refers to the segment of the computer peripherals industry that focuses specifically on producing and selling mice (computer pointing devices) designed for gaming purposes. These gaming mice are tailored to meet the needs and preferences of gamers, offering features and functionalities that can enhance gaming performance and comfort.

Gaming mouse often incorporates advanced sensors, high-precision tracking, customizable buttons, ergonomic designs, and aesthetic enhancements. Some common features found in gaming mice include:

  • High-DPI Sensors: Gaming mice typically feature sensors with high dots-per-inch (DPI) ratings, allowing for precise and accurate tracking. This is important for fast and precise movement in games.
  • Customizable Buttons: Many gaming mice include extra programmable buttons that can be configured to perform specific in-game actions or macros. This can help streamline gameplay and provide quicker access to functions.
  • Ergonomic Designs: Gaming mice often have ergonomic shapes and contours that provide comfort during extended gaming sessions. Different grip styles, such as palm, claw, and fingertip grips, are considered when designing these mice.
  • RGB Lighting: RGB (Red Green Blue) lighting, including mouse, is popular in gaming peripherals. It allows users to customize the appearance of the mouse with a wide range of colors and lighting effects.
  • Software Customization: Many gaming mice come with software that allows users to customize settings such as DPI, button assignments, macros, and lighting effects. This customization can cater to individual gaming preferences.
  • Polling Rate: The polling rate determines how often the mouse reports its position to the computer. Higher polling rates can result in smoother and more responsive tracking.
  • Weight Customization: Some gaming mice come with removable weights that users can adjust to achieve their preferred balance and feel.

The gaming mouse market has grown substantially over the years, driven by the increasing popularity of esports and online gaming. As gaming has become a mainstream entertainment activity, gamers are looking for peripherals that provide a competitive edge. This has led to the development of a wide variety of gaming mice catering to different gaming genres and player preferences.

Gaming Mouse Market – Significant Growth Factors

  • Rise of Esports and Competitive Gaming: The rapid growth of the esports industry has led to a higher demand for gaming peripherals, including gaming mice. Competitive gamers seek high-performance equipment to gain an edge in their gameplay, driving the demand for specialized gaming mice with features tailored for fast and accurate movements.
  • Gaming as Mainstream Entertainment: Gaming has become more mainstream and widely accepted as a form of entertainment. As more people engage in gaming for leisure, there’s an increased demand for peripherals that offer better comfort and performance, further driving the demand for gaming mice.
  • Advancements in Sensor Technology: Gaming mice have benefited from advancements in sensor technology, leading to higher accuracy, responsiveness, and precision. Manufacturers often market their gaming mice with features like high-DPI sensors, optical and laser tracking, and adjustable polling rates, attracting gamers looking for improved performance.
  • Customization and Personalization: Gamers value the ability to customize and personalize their gaming experience. Gaming mice with customizable buttons, RGB lighting, and software suites that allow users to create macros and adjust settings have gained popularity among gamers who want tailored experiences.
  • Ergonomics and Comfort: Gaming sessions can be long and intense, making comfort a priority for gamers. Gaming mice with ergonomic designs that cater to different grip styles have become essential for preventing fatigue and discomfort during extended gameplay.
  • Innovative Designs and Aesthetics: Manufacturers have been focusing on creating visually appealing gaming mice with striking designs, RGB lighting, and unique aesthetics. This appeals not only to gamers looking for functional peripherals but also to those interested in expressing their personal style.
  • Marketing and Branding: The marketing efforts of gaming peripheral manufacturers and collaborations with popular esports players and streamers have helped increase the visibility of gaming mice. These endorsements influence purchasing decisions and contribute to the overall growth of the market.
  • Growth of Online Retail and E-commerce: The rise of online retail platforms and e-commerce has made gaming peripherals more accessible to consumers around the world. Gamers can easily explore and purchase a wide range of gaming mice online, contributing to market growth.
  • Tech Enthusiast and Collector Culture: Some gaming mice are seen as collector’s items or status symbols among tech enthusiasts. Limited edition releases, unique designs, and exclusive features can drive demand from collectors and enthusiasts.
  • Emerging Gaming Markets: As gaming continues to gain popularity in emerging markets, the demand for gaming peripherals, including gaming mice, is likely to increase. Countries with growing gaming communities contribute to the overall expansion of the market.

Global Gaming Mouse Market 2023–2032 (By Application)

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Gaming Mouse Market – Mergers and Acquisitions

  • Logitech Acquiring ASTRO Gaming (2017): Logitech, a well-known manufacturer of computer peripherals, acquired ASTRO Gaming, a company specializing in gaming headsets, controllers, and accessories. While this acquisition was not focused solely on gaming mice, it showcased Logitech’s interest in expanding its presence in the gaming peripherals market.
  • Corsair Acquiring SCUF Gaming (2019): Corsair, a company known for producing gaming and high-performance PC components, acquired SCUF Gaming, a manufacturer of customizable gaming controllers and accessories. This acquisition allowed Corsair to diversify its product offerings within the gaming peripherals market.
  • SteelSeries Acquiring KontrolFreek (2020): SteelSeries, a popular brand in gaming peripherals, acquired KontrolFreek, a company specializing in performance gaming accessories, including controller grips and thumbsticks. This acquisition aimed to enhance SteelSeries’ presence in the console gaming accessory market.
  • Razer Acquiring Ouya’s Software Assets (2015): While not directly related to gaming mice, Razer, a leading gaming peripherals manufacturer, acquired the software assets of Ouya, an Android-based microconsole. This move highlighted Razer’s strategic interest in expanding its software and gaming ecosystem.

COMPARATIVE ANALYSIS OF THE RELATED MARKET

Gaming Mouse Market Desktop as a Service (DaaS) Market ERP Software Market
CAGR 7.5% (Approx) CAGR 21% (Approx) CAGR 12.2% (Approx)
USD 2.55 Billion by 2032 USD 18.7 Billion by 2032 USD 141.67 Billion by 2032

Gaming Mouse Market – Significant Threats

  • Competition and Saturation: The gaming peripherals market, including gaming mice, was becoming increasingly crowded with various manufacturers and brands offering similar products. The saturation of the market could lead to intense competition and pricing pressure, making it harder for individual companies to stand out.
  • Rapid Technological Advancements: While technological advancements drive innovation, they can also pose challenges for manufacturers. New technologies, such as advancements in sensor technology or wireless connectivity, may require constant updates to stay competitive, leading to higher research and development costs.
  • Counterfeit and Knockoff Products: The popularity of gaming peripherals, including gaming mice, makes them a target for counterfeiters and manufacturers of low-quality knockoff products. These counterfeit products can undercut legitimate manufacturers, erode consumer trust, and impact the overall reputation of the industry.
  • Economic Factors: Economic downturns or instability can impact consumer spending on non-essential items like gaming peripherals. During times of economic hardship, consumers might delay or reduce their purchases of gaming mice and other accessories.
  • Changing Gaming Trends: As gaming trends shift, the demand for specific types of gaming mice might change as well. For example, if there’s a shift towards mobile gaming or a new gaming platform, manufacturers may need to adapt their product offerings to align with these trends.
  • DIY and Customization Trends: Some gamers prefer to build their own PCs and customize their peripherals, including mice. This trend could potentially lead to reduced demand for pre-packaged gaming mice as enthusiasts opt to create their own solutions.
  • Sustainability and Environmental Concerns: Increased attention to sustainability and environmental responsibility might prompt consumers to choose products from manufacturers that prioritize eco-friendly practices. Gaming mice made with non-recyclable materials or poor energy efficiency could face backlash from environmentally-conscious consumers.
  • Shift to Console Gaming: While gaming mice are popular among PC gamers, the growing popularity of consoles and cloud gaming services could impact the demand for traditional gaming mice. Console gamers might prefer controllers over mice, which could affect sales in this segment.
  • Software and Security Concerns: Some gaming mice come with software suites that allow for customization and configuration. However, concerns about privacy and data security might arise if these software applications collect user data without proper transparency or security measures.
  • Supply Chain Disruptions: The gaming peripherals industry, like many others, can be affected by supply chain disruptions, such as shortages of key components or logistical challenges. These disruptions can lead to delays in production and distribution.

Report Scope

Feature of the Report Details
Market Size in 2023 USD 1.83 Billion
Projected Market Size in 2032 USD 2.55 Billion
Market Size in 2022 USD 1.76 Billion
CAGR Growth Rate 7.5% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Product, Application and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Category-Wise Insights

By Application:

  • Computer: Gaming mice are most commonly used with personal computers, including desktops and laptops. Gamers use gaming mice to enhance their performance and precision in various genres of PC games, from first-person shooters to real-time strategy games.
  • TV: Some gaming mice are designed to be compatible with gaming consoles and smart TVs. These mice are often used when playing games on large screens in living rooms, providing an alternative to traditional console controllers.
  • Game Machines: This category includes dedicated gaming devices, such as gaming consoles and handheld gaming devices. Some gaming mice are designed to work with these machines, offering enhanced control and precision for console gaming.
  • Other: The “Other” category might include unconventional gaming setups or emerging platforms that gaming mice can be used with. For example, virtual reality (VR) systems, augmented reality (AR) setups, or unique gaming experiences might fall under this category.

Gaming Mouse Market – Regional Analysis

  • North America: The North American region, including the United States and Canada, has traditionally been a significant market for gaming peripherals due to the popularity of gaming and esports. The region is home to numerous gaming events, a strong online gaming community, and a willingness to invest in high-quality gaming equipment.
  • Europe: Europe is another prominent market for gaming peripherals, including gaming mice. Countries like the UK, Germany, France, and the Nordic countries have strong gaming communities. Esports tournaments, gaming conventions, and the culture of PC gaming contribute to the demand for gaming mice in this region.
  • Asia-Pacific: The Asia-Pacific region is a major player in the global gaming industry. Countries like China, South Korea, and Japan have a massive gaming culture and a high demand for gaming peripherals. The popularity of esports in these countries also drives the need for high-performance gaming mice.

Global Gaming Mouse Market 2023–2032 (By Billion)

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List of the prominent players in the Gaming Mouse Market:

  • HP
  • Razer
  • Corsair
  • BLOODY
  • Logitech
  • RAPOO
  • Lenovo
  • SteelSeries
  • Genius
  • Microsoft
  • A4TECH
  • Others

The Gaming Mouse Market is segmented as follows:

By Product

  • RF Wireless Gaming Mouses
  • IR Wireless Gaming Mouses
  • Wired Gaming Mouses
  • Bluetooth Wireless Gaming Mouses
  • Others

By Application

  • Computer
  • TV
  • Game Machines
  • Other

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Gaming Mouse Market, (2024 – 2033) (USD Billion)
    • 2.2 Global Gaming Mouse Market : snapshot
  • Chapter 3. Global Gaming Mouse Market – Industry Analysis
    • 3.1 Gaming Mouse Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Rise of Esports and Competitive Gaming
      • 3.2.2 Gaming as Mainstream Entertainment
      • 3.2.3 Advancements in Sensor Technology
      • 3.2.4 Customization and Personalization
      • 3.2.5 Ergonomics and Comfort
      • 3.2.6 Innovative Designs and Aesthetics
      • 3.2.7 Marketing and Branding
      • 3.2.8 Growth of Online Retail and E-commerce
      • 3.2.9 Tech Enthusiast and Collector Culture
      • 3.2.10 Emerging Gaming Markets.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Product
      • 3.7.2 Market attractiveness analysis By Application
  • Chapter 4. Global Gaming Mouse Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Gaming Mouse Market: company market share, 2022
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Gaming Mouse Market – Product Analysis
    • 5.1 Global Gaming Mouse Market overview: By Product
      • 5.1.1 Global Gaming Mouse Market share, By Product, 2022 and – 2033
    • 5.2 RF Wireless Gaming Mouses
      • 5.2.1 Global Gaming Mouse Market by RF Wireless Gaming Mouses, 2024 – 2033 (USD Billion)
    • 5.3 IR Wireless Gaming Mouses
      • 5.3.1 Global Gaming Mouse Market by IR Wireless Gaming Mouses, 2024 – 2033 (USD Billion)
    • 5.4 Wired Gaming Mouses
      • 5.4.1 Global Gaming Mouse Market by Wired Gaming Mouses, 2024 – 2033 (USD Billion)
    • 5.5 Bluetooth Wireless Gaming Mouses
      • 5.5.1 Global Gaming Mouse Market by Bluetooth Wireless Gaming Mouses, 2024 – 2033 (USD Billion)
    • 5.6 Others
      • 5.6.1 Global Gaming Mouse Market by Others, 2024 – 2033 (USD Billion)
  • Chapter 6. Global Gaming Mouse Market – Application Analysis
    • 6.1 Global Gaming Mouse Market overview: By Application
      • 6.1.1 Global Gaming Mouse Market share, By Application, 2022 and – 2033
    • 6.2 Computer
      • 6.2.1 Global Gaming Mouse Market by Computer, 2024 – 2033 (USD Billion)
    • 6.3 TV
      • 6.3.1 Global Gaming Mouse Market by TV, 2024 – 2033 (USD Billion)
    • 6.4 Game Machines
      • 6.4.1 Global Gaming Mouse Market by Game Machines, 2024 – 2033 (USD Billion)
    • 6.5 Other
      • 6.5.1 Global Gaming Mouse Market by Other, 2024 – 2033 (USD Billion)
  • Chapter 7. Gaming Mouse Industry – Regional Analysis
    • 7.1 Global Gaming Mouse Industry Regional Overview
    • 7.2 Global Gaming Mouse Industry Share, by Region, 2022 & – 2033 (USD Billion)
    • 7.3. North America
      • 7.3.1 North America Gaming Mouse Industry, 2024 – 2033 (USD Billion)
        • 7.3.1.1 North America Gaming Mouse Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.4 North America Gaming Mouse Industry, by Product, 2024 – 2033
      • 7.4.1 North America Gaming Mouse Industry, by Product, 2024 – 2033 (USD Billion)
    • 7.5 North America Gaming Mouse Industry, by Application, 2024 – 2033
      • 7.5.1 North America Gaming Mouse Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.6. Europe
      • 7.6.1 Europe Gaming Mouse Industry, 2024 – 2033 (USD Billion)
        • 7.6.1.1 Europe Gaming Mouse Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.7 Europe Gaming Mouse Industry, by Product, 2024 – 2033
      • 7.7.1 Europe Gaming Mouse Industry, by Product, 2024 – 2033 (USD Billion)
    • 7.8 Europe Gaming Mouse Industry, by Application, 2024 – 2033
      • 7.8.1 Europe Gaming Mouse Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.9. Asia Pacific
      • 7.9.1 Asia Pacific Gaming Mouse Industry, 2024 – 2033 (USD Billion)
        • 7.9.1.1 Asia Pacific Gaming Mouse Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.10 Asia Pacific Gaming Mouse Industry, by Product, 2024 – 2033
      • 7.10.1 Asia Pacific Gaming Mouse Industry, by Product, 2024 – 2033 (USD Billion)
    • 7.11 Asia Pacific Gaming Mouse Industry, by Application, 2024 – 2033
      • 7.11.1 Asia Pacific Gaming Mouse Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.12. Latin America
      • 7.12.1 Latin America Gaming Mouse Industry, 2024 – 2033 (USD Billion)
        • 7.12.1.1 Latin America Gaming Mouse Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.13 Latin America Gaming Mouse Industry, by Product, 2024 – 2033
      • 7.13.1 Latin America Gaming Mouse Industry, by Product, 2024 – 2033 (USD Billion)
    • 7.14 Latin America Gaming Mouse Industry, by Application, 2024 – 2033
      • 7.14.1 Latin America Gaming Mouse Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.15. The Middle-East and Africa
      • 7.15.1 The Middle-East and Africa Gaming Mouse Industry, 2024 – 2033 (USD Billion)
        • 7.15.1.1 The Middle-East and Africa Gaming Mouse Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.16 The Middle-East and Africa Gaming Mouse Industry, by Product, 2024 – 2033
      • 7.16.1 The Middle-East and Africa Gaming Mouse Industry, by Product, 2024 – 2033 (USD Billion)
    • 7.17 The Middle-East and Africa Gaming Mouse Industry, by Application, 2024 – 2033
      • 7.17.1 The Middle-East and Africa Gaming Mouse Industry, by Application, 2024 – 2033 (USD Billion)
  • Chapter 8. Company Profiles
    • 8.1 HP
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 Razer
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 Corsair
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 BLOODY
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Logitech
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 RAPOO
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 Lenovo
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 SteelSeries
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Genius
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 Microsoft
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 A4TECH
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
    • 8.12 Others.
      • 8.12.1 Overview
      • 8.12.2 Financials
      • 8.12.3 Product Portfolio
      • 8.12.4 Business Strategy
      • 8.12.5 Recent Developments
List Of Figures

Figures No 1 to 23

List Of Tables

Tables No 1 to 52

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2030
  • Market revenue estimates and forecasts up to 2030, by technology
  • Market revenue estimates and forecasts up to 2030, by application
  • Market revenue estimates and forecasts up to 2030, by type
  • Market revenue estimates and forecasts up to 2030, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Players

  • HP
  • Razer
  • Corsair
  • BLOODY
  • Logitech
  • RAPOO
  • Lenovo
  • SteelSeries
  • Genius
  • Microsoft
  • A4TECH
  • Others

FAQs

The key factors driving the Market are Rise of Esports and Competitive Gaming, Gaming as Mainstream Entertainment, Advancements in Sensor Technology, Customization and Personalization, Ergonomics and Comfort, Innovative Designs and Aesthetics, Marketing and Branding, Growth of Online Retail and E-commerce, Tech Enthusiast and Collector Culture And Emerging Gaming Markets.

The “Product” category dominated the market in 2022.

The key players in the market are HP, Razer, Corsair, BLOODY, Logitech, RAPOO, Lenovo, SteelSeries, Genius, Microsoft, A4TECH, Others.

“KeyRegion” had the largest share in the Gaming Mouse Market.

The global market is projected to grow at a CAGR of 7.5% during the forecast period, 2023-2032.

The Gaming Mouse Market size was valued at USD 1.76 Billion in 2022.

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