Report Code: CMI22255

Published Date: January 2023

Pages: 220+

Category: Machinery & Equipment

Report Snapshot

CAGR: 10%
1.3B
2021
1.6B
2022
3.4B
2030

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • GOLFZON
  • IST High Definition Golf
  • Vgolf
  • Fullswing
  • Bogolf
  • Others

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Reports Description

According to Custom Market Insights (CMI), the Global Golf Simulators Market size was estimated at USD 1.3 Billion in 2021 and is expected to reach USD 1.6 Billion in 2022 and is expected to hit around USD 3.4 Billion by 2030, poised to grow at a compound annual growth rate (CAGR) of 10% from 2022 to 2030.

Our research report offers a 360-degree view of the Golf Simulators market’s drivers and restraints, coupled with the impact they have on demand during the projection period. Also, the report examines global opportunities and competitive analysis for the Golf Simulators market.

  • A golf simulator is a cutting-edge tool that enables golfers to practice their swing in an artificial setting. With this digital arrangement that closely simulates the real game, you can assess your swing, spot mistakes, and advance your skills without visiting the neighborhood course. Golfers will be able to play at specially constructed facilities no matter the time of day or the weather.
  • In recent years, using golf simulators for training purposes has become more common. Professional golfers and several golf academies use simulators to improve their skills. These tools now possess significantly greater precision. Due to increased technology improvements, the golf simulator has improved, and the graphics quality has increased, enabling players to experience real-world situations at numerous courses.
  • Over the course of the projected period, market participants are expected to profit from the use of cutting-edge technology, such as Virtual Reality in-game simulators, to give realistic gaming experiences. Additionally, an increasing number of gaming areas are using game simulators to enhance the gaming experience. Vendors started creating portable gaming systems after research revealed that the younger generation is still eager to play complex games with spinning platforms and 360-degree cameras.
  • Gamers are also responding by developing new game simulators for gaming areas and e-sports contests due to the numerous e-sports tournaments that are drawing participants from all over the world. In September 2019. in Malaysia, the Toyota Velocity Esports Championship received 20 GTultimate cockpits from Next Level Racing. Demand for game simulators is rising as a result of the growing acceptance of cloud computing and network sharing, as well as the ongoing development of high-speed internet networks.
  • The COVID-19 outbreak and the subsequent recession have severely reduced the disposable income of many regular golfers. Numerous clubs have reduced their playing fees and reassessed their membership dues. Numerous country clubs may experience a major drop in revenue if the recession persists, leading them to consider closing. The PGA Tour Golf broadcasted about 900 hours of content in 2019.

Report Scope

The global Golf Simulators market research report offers an in-depth analysis of the global market size, which is further segmented into the regional and country-level market size, and segmentation market growth. Also, it provides market share, sales analysis, competitive landscape, the impact of domestic and global market participants, trade regulations, value chain optimization, recent key developments, strategic market growth analysis, opportunities analysis, product launches, and technological innovations. The scope of the study includes market sizing and forecast for segmentation by offering, installation type, product type, end-user, and geography.

Feature of the Report Details
Market Size in 2021 USD 1.3 Billion
Projected Market Size in 2030 USD 3.4 Billion
Market Size in 2022 USD 1.6 Billion
CAGR Growth Rate 10% CAGR (2022-2030)
Base Year 2023
Forecast Period 2024-2033
Prominent Players GOLFZON, IST High Definition Golf, Vgolf, Fullswing, Bogolf, TruGolf, SkyTrak, uneekor, Optishot, Foresight Sports, Golf Advanced Golf Simulators LLC, TrackMan, and Others
Key Segment By Offering, Installation Type, Product, End-user, and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors, and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfill your requirements for research.

Key Market Dynamics

  • The need for gaming simulators has surged as more players choose immersive and realistic games. Simulators for video games adjust to changing player preferences. In order to bring fresh and original games, new platforms are also being introduced. As a result, industry participants are making complex game simulations. For instance, Next Level Racing unveiled the F-GT Lite, a portable racing cockpit that replicates Formula or GT racing in real life, in March 2019.
  • In recent years, the demand for golf simulators has increased. This is a result of demand from golfers who are unable to play on a real course. Anyone may play golf using a golf simulator without needing to learn the rules or wait for a course to open up. Golf simulator video games provide the ability to play golf from the convenience of one’s home.
  • Technology advances have increased demand for golf simulators in recent years. A computer and a golf game used to be the only components of a golf simulator. The modern golf simulator, in comparison, is an advanced technology that can sense and interpret your golf swing, simulating the natural golfing environment and instructing the player on how to develop a stronger and more efficient one.

Global Golf Simulators Market 2022–2030 (By Billion)

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Asia Pacific Region to Witness Considerable Growth in the Golf Simulators Market

  • The majority of the golf industry is concentrated in North America and the European continent. Due to a lack of knowledge about the sport, there are also fewer golf enthusiasts in the Asia-Pacific region. Furthermore, the European and North American regions are home to the majority—roughly 70%—of golf facility centers. This implies that these two areas have a concentrated level of golf awareness.
  • However, the Asia-Pacific area is anticipated to show encouraging indicators regarding the game’s uptake. According to market research, the Asia-Pacific region’s customer behavior for golf games tends to be for the wealthy and high-class society, which explains why the game’s uptake is so low. Additionally, there aren’t many commercial facilities that provide indoor golf course training facilities, especially outside of major cities. The adoption of golf simulators is more difficult in light of this.
  • Contrarily, professional golfers are increasingly using indoor golf simulators to enhance their skills. One of the better chances for market growth is expected to be the most recent developments in the simulator that use an app-based solution integrated with a smartphone.
  • The lack of interest in the sport among millennials, the rise in the number of businesses offering indoor golf services, and product development initiatives by top industry players all contribute to the expansion of the regional market.

Competitive Landscape

Our market analysis includes a section specifically devoted to key players operating in the Golf Simulators Market. Our analysts give an overview of each player’s financial statements, along with product benchmarking and SWOT analysis. The competitive landscape section includes key development strategies, market share analysis, and market positioning analysis of the mentioned competitors globally.

Global Golf Simulators Market 2022–2030 (By End-User)

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  • 2022: Five Iron Golf will open in downtown Boston by the end of 2022. It will have 13 golf simulators, shuffleboard courts, a full-service bar, and a food menu.
  • 2020: Sticks and Stones Golf, a TruGolf Distributor, announced the addition of new Vista 12 golf simulators to North Jersey Country Club. The distributor completed all deliveries, installations, and fulfillments on schedule and on a predetermined budget.
  • 2019: In order to help put the Swing Analytics recorded by the sensor into context, True Golf Inc. recently announced 3D Swing Plane Visualization. This makes it possible for True Golf Inc. to grow its consumer base nationwide.

The global Golf Simulators market is segmented as follows:

By Offering

  • System
  • Software
  • Services

By Installation Type

  • Outdoor
  • Indoor

By Product

  • Built-in
  • Portable
  • Free-Standing

By End-user

  • Corporate
  • Commercial
  • Residential
  • Educational Institutes

Global Golf Simulators Market 2022–2030 (By Product)

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By Region

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Golf Simulators Market, (2022 – 2030) (USD Billion)
    • 2.2 Global Golf Simulators Market : snapshot
  • Chapter 3. Global Golf Simulators Market – Industry Analysis
    • 3.1 Golf Simulators Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Increase in the construction of new golf courses
      • 3.2.2 Growing public interest in athletic golf competitions.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Offering
      • 3.7.2 Market attractiveness analysis By Installation Type
      • 3.7.3 Market attractiveness analysis By Product
      • 3.7.4 Market attractiveness analysis By End-user
  • Chapter 4. Global Golf Simulators Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Golf Simulators Market: company market share, 2021
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Golf Simulators Market – Offering Analysis
    • 5.1 Global Golf Simulators Market overview: By Offering
      • 5.1.1 Global Golf Simulators Market share, By Offering, 2021 and 2030
    • 5.2 System
      • 5.2.1 Global Golf Simulators Market by System, 2022 – 2030 (USD Billion)
    • 5.3 Software
      • 5.3.1 Global Golf Simulators Market by Software, 2022 – 2030 (USD Billion)
    • 5.4 Services
      • 5.4.1 Global Golf Simulators Market by Services, 2022 – 2030 (USD Billion)
  • Chapter 6. Global Golf Simulators Market – Installation Type Analysis
    • 6.1 Global Golf Simulators Market overview: By Installation Type
      • 6.1.1 Global Golf Simulators Market share, By Installation Type, 2021 and 2030
    • 6.2 Outdoor
      • 6.2.1 Global Golf Simulators Market by Outdoor, 2022 – 2030 (USD Billion)
    • 6.3 Indoor
      • 6.3.1 Global Golf Simulators Market by Indoor, 2022 – 2030 (USD Billion)
  • Chapter 7. Global Golf Simulators Market – Product Analysis
    • 7.1 Global Golf Simulators Market overview: By Product
      • 7.1.1 Global Golf Simulators Market share, By Product, 2021 and 2030
    • 7.2 Built-in
      • 7.2.1 Global Golf Simulators Market by Built-in, 2022 – 2030 (USD Billion)
    • 7.3 Portable
      • 7.3.1 Global Golf Simulators Market by Portable, 2022 – 2030 (USD Billion)
    • 7.4 Free-Standing
      • 7.4.1 Global Golf Simulators Market by Free-Standing, 2022 – 2030 (USD Billion)
  • Chapter 8. Global Golf Simulators Market – End-user Analysis
    • 8.1 Global Golf Simulators Market overview: By End-user
      • 8.1.1 Global Golf Simulators Market share, By End-user, 2021 and 2030
    • 8.2 Corporate
      • 8.2.1 Global Golf Simulators Market by Corporate , 2022 – 2030 (USD Billion)
    • 8.3 Commercial
      • 8.3.1 Global Golf Simulators Market by Commercial, 2022 – 2030 (USD Billion)
    • 8.4 Residential
      • 8.4.1 Global Golf Simulators Market by Residential, 2022 – 2030 (USD Billion)
    • 8.5 Educational Institutes
      • 8.5.1 Global Golf Simulators Market by Educational Institutes, 2022 – 2030 (USD Billion)
  • Chapter 9. Golf Simulators Industry – Regional Analysis
    • 9.1 Global Golf Simulators Industry Regional Overview
    • 9.2 Global Golf Simulators Industry Share, by Region, 2021 & 2030 (USD Billion)
    • 9.3. North America
      • 9.3.1 North America Golf Simulators Industry, 2022 – 2030 (USD Billion)
        • 9.3.1.1 North America Golf Simulators Industry, by Country, 2022 – 2030 (USD Billion)
    • 9.4 North America Golf Simulators Industry, by Offering, 2022 – 2030
      • 9.4.1 North America Golf Simulators Industry, by Offering, 2022 – 2030 (USD Billion)
    • 9.5 North America Golf Simulators Industry, by Installation Type, 2022 – 2030
      • 9.5.1 North America Golf Simulators Industry, by Installation Type, 2022 – 2030 (USD Billion)
    • 9.6 North America Golf Simulators Industry, by Product, 2022 – 2030
      • 9.6.1 North America Golf Simulators Industry, by Product, 2022 – 2030 (USD Billion)
    • 9.7 North America Golf Simulators Industry, by End-user, 2022 – 2030
      • 9.7.1 North America Golf Simulators Industry, by End-user, 2022 – 2030 (USD Billion)
    • 9.8. Europe
      • 9.8.1 Europe Golf Simulators Industry, 2022 – 2030 (USD Billion)
        • 9.8.1.1 Europe Golf Simulators Industry, by Country, 2022 – 2030 (USD Billion)
    • 9.9 Europe Golf Simulators Industry, by Offering, 2022 – 2030
      • 9.9.1 Europe Golf Simulators Industry, by Offering, 2022 – 2030 (USD Billion)
    • 9.10 Europe Golf Simulators Industry, by Installation Type, 2022 – 2030
      • 9.10.1 Europe Golf Simulators Industry, by Installation Type, 2022 – 2030 (USD Billion)
    • 9.11 Europe Golf Simulators Industry, by Product, 2022 – 2030
      • 9.11.1 Europe Golf Simulators Industry, by Product, 2022 – 2030 (USD Billion)
    • 9.12 Europe Golf Simulators Industry, by End-user, 2022 – 2030
      • 9.12.1 Europe Golf Simulators Industry, by End-user, 2022 – 2030 (USD Billion)
    • 9.13. Asia Pacific
      • 9.13.1 Asia Pacific Golf Simulators Industry, 2022 – 2030 (USD Billion)
        • 9.13.1.1 Asia Pacific Golf Simulators Industry, by Country, 2022 – 2030 (USD Billion)
    • 9.14 Asia Pacific Golf Simulators Industry, by Offering, 2022 – 2030
      • 9.14.1 Asia Pacific Golf Simulators Industry, by Offering, 2022 – 2030 (USD Billion)
    • 9.15 Asia Pacific Golf Simulators Industry, by Installation Type, 2022 – 2030
      • 9.15.1 Asia Pacific Golf Simulators Industry, by Installation Type, 2022 – 2030 (USD Billion)
    • 9.16 Asia Pacific Golf Simulators Industry, by Product, 2022 – 2030
      • 9.16.1 Asia Pacific Golf Simulators Industry, by Product, 2022 – 2030 (USD Billion)
    • 9.17 Asia Pacific Golf Simulators Industry, by End-user, 2022 – 2030
      • 9.17.1 Asia Pacific Golf Simulators Industry, by End-user, 2022 – 2030 (USD Billion)
    • 9.18. Latin America
      • 9.18.1 Latin America Golf Simulators Industry, 2022 – 2030 (USD Billion)
        • 9.18.1.1 Latin America Golf Simulators Industry, by Country, 2022 – 2030 (USD Billion)
    • 9.19 Latin America Golf Simulators Industry, by Offering, 2022 – 2030
      • 9.19.1 Latin America Golf Simulators Industry, by Offering, 2022 – 2030 (USD Billion)
    • 9.20 Latin America Golf Simulators Industry, by Installation Type, 2022 – 2030
      • 9.20.1 Latin America Golf Simulators Industry, by Installation Type, 2022 – 2030 (USD Billion)
    • 9.21 Latin America Golf Simulators Industry, by Product, 2022 – 2030
      • 9.21.1 Latin America Golf Simulators Industry, by Product, 2022 – 2030 (USD Billion)
    • 9.22 Latin America Golf Simulators Industry, by End-user, 2022 – 2030
      • 9.22.1 Latin America Golf Simulators Industry, by End-user, 2022 – 2030 (USD Billion)
    • 9.23. The Middle-East and Africa
      • 9.23.1 The Middle-East and Africa Golf Simulators Industry, 2022 – 2030 (USD Billion)
        • 9.23.1.1 The Middle-East and Africa Golf Simulators Industry, by Country, 2022 – 2030 (USD Billion)
    • 9.24 The Middle-East and Africa Golf Simulators Industry, by Offering, 2022 – 2030
      • 9.24.1 The Middle-East and Africa Golf Simulators Industry, by Offering, 2022 – 2030 (USD Billion)
    • 9.25 The Middle-East and Africa Golf Simulators Industry, by Installation Type, 2022 – 2030
      • 9.25.1 The Middle-East and Africa Golf Simulators Industry, by Installation Type, 2022 – 2030 (USD Billion)
    • 9.26 The Middle-East and Africa Golf Simulators Industry, by Product, 2022 – 2030
      • 9.26.1 The Middle-East and Africa Golf Simulators Industry, by Product, 2022 – 2030 (USD Billion)
    • 9.27 The Middle-East and Africa Golf Simulators Industry, by End-user, 2022 – 2030
      • 9.27.1 The Middle-East and Africa Golf Simulators Industry, by End-user, 2022 – 2030 (USD Billion)
  • Chapter 10. Company Profiles
    • 10.1 GOLFZON
      • 10.1.1 Overview
      • 10.1.2 Financials
      • 10.1.3 Product Portfolio
      • 10.1.4 Business Strategy
      • 10.1.5 Recent Developments
    • 10.2 IST High Definition Golf
      • 10.2.1 Overview
      • 10.2.2 Financials
      • 10.2.3 Product Portfolio
      • 10.2.4 Business Strategy
      • 10.2.5 Recent Developments
    • 10.3 Vgolf
      • 10.3.1 Overview
      • 10.3.2 Financials
      • 10.3.3 Product Portfolio
      • 10.3.4 Business Strategy
      • 10.3.5 Recent Developments
    • 10.4 Fullswing
      • 10.4.1 Overview
      • 10.4.2 Financials
      • 10.4.3 Product Portfolio
      • 10.4.4 Business Strategy
      • 10.4.5 Recent Developments
    • 10.5 Bogolf
      • 10.5.1 Overview
      • 10.5.2 Financials
      • 10.5.3 Product Portfolio
      • 10.5.4 Business Strategy
      • 10.5.5 Recent Developments
    • 10.6 TruGolf
      • 10.6.1 Overview
      • 10.6.2 Financials
      • 10.6.3 Product Portfolio
      • 10.6.4 Business Strategy
      • 10.6.5 Recent Developments
    • 10.7 SkyTrak
      • 10.7.1 Overview
      • 10.7.2 Financials
      • 10.7.3 Product Portfolio
      • 10.7.4 Business Strategy
      • 10.7.5 Recent Developments
    • 10.8 uneekor
      • 10.8.1 Overview
      • 10.8.2 Financials
      • 10.8.3 Product Portfolio
      • 10.8.4 Business Strategy
      • 10.8.5 Recent Developments
    • 10.9 Optishot
      • 10.9.1 Overview
      • 10.9.2 Financials
      • 10.9.3 Product Portfolio
      • 10.9.4 Business Strategy
      • 10.9.5 Recent Developments
    • 10.10 Foresight Sports
      • 10.10.1 Overview
      • 10.10.2 Financials
      • 10.10.3 Product Portfolio
      • 10.10.4 Business Strategy
      • 10.10.5 Recent Developments
    • 10.11 Golf Advanced Golf Simulators LLC
      • 10.11.1 Overview
      • 10.11.2 Financials
      • 10.11.3 Product Portfolio
      • 10.11.4 Business Strategy
      • 10.11.5 Recent Developments
    • 10.12 TrackMan.
      • 10.12.1 Overview
      • 10.12.2 Financials
      • 10.12.3 Product Portfolio
      • 10.12.4 Business Strategy
      • 10.12.5 Recent Developments
List Of Figures

Figures No 1 to 30

List Of Tables

Tables No 1 to 102

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2030
  • Market revenue estimates and forecasts up to 2030, by technology
  • Market revenue estimates and forecasts up to 2030, by application
  • Market revenue estimates and forecasts up to 2030, by type
  • Market revenue estimates and forecasts up to 2030, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Players:

  • GOLFZON
  • IST High Definition Golf
  • Vgolf
  • Fullswing
  • Bogolf
  • TruGolf
  • SkyTrak
  • uneekor
  • Optishot
  • Foresight Sports
  • Golf Advanced Golf Simulators LLC
  • TrackMan
  • Others

FAQs

“Asia-Pacific” region will lead the global Golf Simulators market during the forecast period 2022 to 2030.

The key factors driving the market are increase in the construction of new golf courses and growing public interest in athletic golf competitions.

The key players operating in the Golf Simulators market are GOLFZON, IST High Definition Golf, Vgolf, Fullswing, Bogolf, TruGolf, SkyTrak, uneekor, Optishot, Foresight Sports, Golf Advanced Golf Simulators LLC, TrackMan.

The global Golf Simulators market is expanding growth with a CAGR of approximately 10% during the forecast period (2022 to 2030).

The global Golf Simulators market size was valued at USD 1.3 Billion in 2021 and it is projected to reach around USD 3.4 Billion by 2030.

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