Online Poker Market Size, Trends and Insights By Device Type (Mobile, Desktop), By End-user (Gambling Enthusiasts, Dabblers, Social Exuberant), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2022–2030


Report Code: CMI21394

Published Date: November 2022

Pages: 220+

Category: Technology

Report Snapshot

CAGR: 12%
76B
2021
85.4B
2022
170B
2030

Source: CMI

Study Period: 2022-2030
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Others

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Reports Description

Market Overview

According to Custom Market Insights (CMI), The Global Online Poker Market size was estimated at USD 76 Billion in 2021 and is expected to hit around USD 170 Billion by 2030, poised to grow at a compound annual growth rate (CAGR) of 12% from 2022 to 2030.

Online Poker Market (By Device Type)

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Our research report offers a 360-degree view of the Online Poker market’s drivers and restraints, coupled with the impact they have on demand during the projection period. Also, the report examines global opportunities and competitive analysis for the Online Poker market.

  • Poker is a well-known card game in which players compete against one another by placing bets based on the card values in their unique poker hands using a deck of cards. When the poker game is over, players can either swap their chips for cash or use a formula to determine who won. Players stake bets using chips. Poker has evolved since it was initially invented, when it was played in a conventional way. Players can now choose from a number of online poker gaming platforms and play poker from the comfort of their homes. Due to their unique and captivating playing style, Live Dealer Poker games are constantly growing in popularity and drawing in a large number of participants. Recent years have seen a huge increase in the popularity of live poker games, including 2 Hand Casino Hold’em, Texas Hold’em Bonus Poker, Live Caribbean Stud Poker Evolution, Live Casino Hold’em Evolution, etc. Poker players always seem to find it thrilling & comfortable to play against live dealers in a realistic casino gaming environment while seated in the comfort of their homes.
  • Virtual reality, often known as VR, is more common in the online casino gaming industry, giving players and viewers a better and more interesting gaming experience. In order to lure their audiences and increase engagement on their platforms, the majority of online poker gaming platforms are moving toward VR-enabled solutions. Players will find it extremely profitable to experience real-time poker gaming since they will not only be able to watch the poker table on their screens, but they will also be able to virtually join other players at the table and participate in the game from the comfort of their homes.
  • With the incorporation of VR in online poker game platforms, viewers will also be able to view the 3D view or realistic view of the poker games, giving them the impression that they are watching the game from a real poker room.

Report Scope

The study’s focus is on Online Poker market analysis on a global scale, and market sizing includes the income generated by these solutions provided by different market players. In order to support the market projections and growth rates over the anticipated period of 2022-2030, the study additionally monitors important market factors, underlying growth influencers, and significant vendors active in the sector. The study also examines how COVID-19 has affected the ecology generally. The scope of the study includes market sizing and forecast for segmentation by device type, end-user, and geography.

Online Poker Market (By End-user)

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Feature of the Report Details
Market Size in 2021 USD 76 Billion
Projected Market Size in 2030 USD 170 Billion
Market Size in 2022 USD 85.4 Billion
CAGR Growth Rate 12% CAGR
Base Year 2021
Forecast Period 2022-2030
Prominent Players Tencent, Playtika, Zynga Inc., PokerStars, Arkadium, Baazi Games, Adda52.com, Quadrific Media Pvt Ltd., Pocket52, BLITZPOKER, Ignition, Americas Cardroom, BetOnline, Every game, True Poker, Bovada, Juicy Stakes, and Others
Key Segment By Device Type, End-user, and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors, and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfill your requirements for research.

Key Market Dynamics

  • Due to the global lockout and the growing popularity of mobile poker gaming in 2020, the demand for mobile poker apps is rising. Usability is the main determinant of poker mobile apps’ appeal because it makes it simpler for players to play poker on their Android and iOS mobile devices.
  • The online poker sector is one of many that are consistently and quickly gaining ground in accepting and using cryptocurrency. Numerous online casinos already accept cryptocurrency deposits, while the online poker market has not yet seen much growth. However, it is anticipated that it will be in the year 2022. As many poker players are anticipated to adopt cryptocurrency, online poker rooms will change their stance.
  • Even while TV shows and events undoubtedly evoke nostalgia, the year 2020 has brought a fresh perspective on live-streaming platforms to the fore. The online poker industry has also seized upon this chance, and since last year, poker live streaming on websites like Twitch, Facebook, YouTube, and others has experienced unparalleled popularity. Poker live streams are anticipated to continue growing and gaining popularity among players in 2021.
  • People today are increasingly aware of the risks associated with playing games online. Therefore, they favor gaming platforms with robust risk management protocols and guarantee that users play responsibly. Poker gamers favor choosing poker gaming platforms with quick exits and clear, detailed responsible gaming policies for the players.
  • Bringing Prizes in Cash A fresh and popular method of advertising and marketing online poker platforms is by giving away cash in free poker games that don’t require players to make any deposits. The number of adverts that players view is how the platform owners are paid. Free roll and no down payment as players spend more time on such platforms where they are not required to make any deposits and can win thrilling cash rewards; poker tournaments are becoming increasingly popular.

Europe Region Led the Online Poker Market

  • Europe dominated the online poker market in 2021. The legalization of gambling in several European nations, notably Italy, Malta, Spain, France, and Germany, is responsible for the development. High-speed internet accessibility, the growing appeal of online casinos, and the expanding use of smartphones are other factors contributing to the market’s rise.
  • Additionally, businesses are now able to advertise their gambling websites because of the Gambling Act 2005 that the UKGC (U.K. Gambling Commission) implemented. This helps to grow the market in the region.
  • Favorable factors, including the increased use of smartphones, the popularity of online casinos, and the accessibility of high-speed internet, all contribute to the region’s growth.
  • However, it is projected that over the course of the projection period, market growth in the Asia Pacific region will be aided by the surging usage of internet services, together with the relaxation of regulations governing online gaming and betting.

Online Poker Market (trends by region)

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Competitive Landscape

Leading players operating in the online poker market are focused on constant innovations to distinguish and personalize their offerings for potential users. Some of the key strategies expected to take place in the market during the forecast years include mergers and acquisitions, new offerings, and partnerships.

Our report offers quantitative and qualitative insights into the Online Gambling & Betting market and major development initiatives adopted by the key players. Further, it offers competitive details and market share analysis. The report further includes relevant financial information, products and services offered, SWOT analysis, and recent developments of players profiled.

  • 2022: PokerStars, the industry leader in online poker, has introduced a brand-new Spin & Go promotion that is only accessible in the niche Italian market.
  • 2022: Entain, a betting, and gaming company with a London listing have received license approval to increase its offerings in Germany.

List of the prominent players in the global Online Poker market:

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Baazi Games
  • com
  • Quadrific Media Pvt Ltd.
  • Pocket52
  • BLITZ POKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • Every game
  • True Poker
  • Bovada
  • Juicy Stakes

The global Online Poker market is segmented as follows:

By Device Type

  • Mobile
  • Desktop

By End-user

  • Gambling Enthusiasts
  • Dabblers
  • Social Exuberant

On the basis of Geography

North America

  • The U.S.
  • Canada
  • Mexico

Europe

  • France
  • The UK
  • Spain
  • Germany
  • Italy
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Online Poker Market, (2022 – 2030) (USD Billion)
    • 2.2 Global Online Poker Market : snapshot
  • Chapter 3. Global Online Poker Market – Industry Analysis
    • 3.1 Online Poker Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Expanding internet penetration as well as a rise in the number of people using their mobile phones to play online games.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Device Type
      • 3.7.2 Market attractiveness analysis By End-user
  • Chapter 4. Global Online Poker Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Online Poker Market: company market share, 2021
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Online Poker Market – Device Type Analysis
    • 5.1 Global Online Poker Market overview: By Device Type
      • 5.1.1 Global Online Poker Market share, By Device Type, 2021 and 2030
    • 5.2 Mobile
      • 5.2.1 Global Online Poker Market by Mobile, 2022 – 2030 (USD Billion)
    • 5.3 Desktop
      • 5.3.1 Global Online Poker Market by Desktop, 2022 – 2030 (USD Billion)
  • Chapter 6. Global Online Poker Market – End-user Analysis
    • 6.1 Global Online Poker Market overview: By End-user
      • 6.1.1 Global Online Poker Market share, By End-user, 2021 and 2030
    • 6.2 Gambling Enthusiasts
      • 6.2.1 Global Online Poker Market by Gambling Enthusiasts, 2022 – 2030 (USD Billion)
    • 6.3 Dabblers
      • 6.3.1 Global Online Poker Market by Dabblers, 2022 – 2030 (USD Billion)
    • 6.4 Social Exuberant
      • 6.4.1 Global Online Poker Market by Social Exuberant, 2022 – 2030 (USD Billion)
  • Chapter 7. Online Poker Market – Regional Analysis
    • 7.1 Global Online Poker Market Regional Overview
    • 7.2 Global Online Poker Market Share, by Region, 2021 & 2030 (USD Billion)
    • 7.3. North America
      • 7.3.1 North America Online Poker Market, 2022 – 2030 (USD Billion)
        • 7.3.1.1 North America Online Poker Market, by Country, 2022 – 2030 (USD Billion)
    • 7.4 North America Online Poker Market, by Device Type, 2022 – 2030
      • 7.4.1 North America Online Poker Market, by Device Type, 2022 – 2030 (USD Billion)
    • 7.5 North America Online Poker Market, by End-user, 2022 – 2030
      • 7.5.1 North America Online Poker Market, by End-user, 2022 – 2030 (USD Billion)
    • 7.6. Europe
      • 7.6.1 Europe Online Poker Market, 2022 – 2030 (USD Billion)
        • 7.6.1.1 Europe Online Poker Market, by Country, 2022 – 2030 (USD Billion)
    • 7.7 Europe Online Poker Market, by Device Type, 2022 – 2030
      • 7.7.1 Europe Online Poker Market, by Device Type, 2022 – 2030 (USD Billion)
    • 7.8 Europe Online Poker Market, by End-user, 2022 – 2030
      • 7.8.1 Europe Online Poker Market, by End-user, 2022 – 2030 (USD Billion)
    • 7.9. Asia Pacific
      • 7.9.1 Asia Pacific Online Poker Market, 2022 – 2030 (USD Billion)
        • 7.9.1.1 Asia Pacific Online Poker Market, by Country, 2022 – 2030 (USD Billion)
    • 7.10 Asia Pacific Online Poker Market, by Device Type, 2022 – 2030
      • 7.10.1 Asia Pacific Online Poker Market, by Device Type, 2022 – 2030 (USD Billion)
    • 7.11 Asia Pacific Online Poker Market, by End-user, 2022 – 2030
      • 7.11.1 Asia Pacific Online Poker Market, by End-user, 2022 – 2030 (USD Billion)
    • 7.12. Latin America
      • 7.12.1 Latin America Online Poker Market, 2022 – 2030 (USD Billion)
        • 7.12.1.1 Latin America Online Poker Market, by Country, 2022 – 2030 (USD Billion)
    • 7.13 Latin America Online Poker Market, by Device Type, 2022 – 2030
      • 7.13.1 Latin America Online Poker Market, by Device Type, 2022 – 2030 (USD Billion)
    • 7.14 Latin America Online Poker Market, by End-user, 2022 – 2030
      • 7.14.1 Latin America Online Poker Market, by End-user, 2022 – 2030 (USD Billion)
    • 7.15. The Middle-East and Africa
      • 7.15.1 The Middle-East and Africa Online Poker Market, 2022 – 2030 (USD Billion)
        • 7.15.1.1 The Middle-East and Africa Online Poker Market, by Country, 2022 – 2030 (USD Billion)
    • 7.16 The Middle-East and Africa Online Poker Market, by Device Type, 2022 – 2030
      • 7.16.1 The Middle-East and Africa Online Poker Market, by Device Type, 2022 – 2030 (USD Billion)
    • 7.17 The Middle-East and Africa Online Poker Market, by End-user, 2022 – 2030
      • 7.17.1 The Middle-East and Africa Online Poker Market, by End-user, 2022 – 2030 (USD Billion)
  • Chapter 8. Company Profiles
    • 8.1 Tencent
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 Playtika
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 Zynga Inc.
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 PokerStars
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Arkadium
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 Baazi Games
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 Adda52.com
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 Quadrific Media Pvt Ltd.
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Pocket52
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 BLITZPOKER
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 Ignition
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
    • 8.12 Americas Cardroom
      • 8.12.1 Overview
      • 8.12.2 Financials
      • 8.12.3 Product Portfolio
      • 8.12.4 Business Strategy
      • 8.12.5 Recent Developments
    • 8.13 BetOnline
      • 8.13.1 Overview
      • 8.13.2 Financials
      • 8.13.3 Product Portfolio
      • 8.13.4 Business Strategy
      • 8.13.5 Recent Developments
    • 8.14 Everygame
      • 8.14.1 Overview
      • 8.14.2 Financials
      • 8.14.3 Product Portfolio
      • 8.14.4 Business Strategy
      • 8.14.5 Recent Developments
    • 8.15 True Poker
      • 8.15.1 Overview
      • 8.15.2 Financials
      • 8.15.3 Product Portfolio
      • 8.15.4 Business Strategy
      • 8.15.5 Recent Developments
    • 8.16 Bovada
      • 8.16.1 Overview
      • 8.16.2 Financials
      • 8.16.3 Product Portfolio
      • 8.16.4 Business Strategy
      • 8.16.5 Recent Developments
    • 8.17 Juicy Stakes.
      • 8.17.1 Overview
      • 8.17.2 Financials
      • 8.17.3 Product Portfolio
      • 8.17.4 Business Strategy
      • 8.17.5 Recent Developments
List Of Figures
  • 1. Market research Type
  • 2. Market research methodology
  • 3. Global Online Poker Market, 2022 – 2030 (USD Billion)
  • 4. Porter’s Five Forces Analysis
  • 5. Global Online Poker Market attractiveness, By Device Type
  • 6. Global Online Poker Market attractiveness, By End-user
  • 7. Global Online Poker Market share by Device Type, 2022 and 2030 (USD Billion)
  • 8. Global Online Poker Market by Mobile, 2022 – 2030 (USD Billion)
  • 9. Global Online Poker Market by Desktop, 2022 – 2030 (USD Billion)
  • 10. Global Online Poker Market share by End-user, 2022 and 2030 (USD Billion)
  • 11. Global Online Poker Market by Gambling Enthusiasts, 2022 – 2030 (USD Billion)
  • 12. Global Online Poker Market by Dabblers, 2022 – 2030 (USD Billion)
  • 13. Global Online Poker Market by Social Exuberant, 2022 – 2030 (USD Billion)
  • 14. Global Online Poker Market share, by Region, 2022 and 2030
  • 15. North America Online Poker Market, 2022 – 2030 (USD Billion)
  • 16. Europe Online Poker Market, 2022 – 2030 (USD Billion)
  • 17. Asia Pacific Online Poker Market, 2022 – 2030 (USD Billion)
  • 18. Latin America Online Poker Market, 2022 – 2030 (USD Billion)
  • 19. The Middle-East and Africa Online Poker Market, 2022 – 2030 (USD Billion)
List Of Tables
  • 1. Global Online Poker Market: Snapshot
  • 2. Drivers of the Online Poker Market: impact analysis
  • 3. North America Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 4. North America Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 5. U.S. Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 6. U.S. Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 7. Canada Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 8. Canada Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 9. Europe Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 10. Europe Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 11. Germany Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 12. Germany Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 13. France Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 14. France Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 15. U.K. Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 16. U.K. Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 17. Italy Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 18. Italy Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 19. Spain Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 20. Spain Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 21. Rest of Europe Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 22. Rest of Europe Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 23. Asia Pacific Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 24. Asia Pacific Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 25. China Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 26. China Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 27. Japan Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 28. Japan Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 29. India Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 30. India Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 31. South Korea Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 32. South Korea Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 33. South-East Asia Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 34. South-East Asia Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 35. Rest of Asia Pacific Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 36. Rest of Asia Pacific Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 37. Latin America Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 38. Latin America Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 39. Brazil Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 40. Brazil Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 41. Mexico Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 42. Mexico Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 43. Rest of Latin America Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 44. Rest of Latin America Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 45. The Middle-East and Africa Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 46. The Middle-East and Africa Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 47. GCC Countries Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 48. GCC Countries Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 49. South Africa Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 50. South Africa Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)
  • 51. Rest of Middle-East Africa Online Poker Market revenue, By Device Type, 2022 – 2030 (USD Billion)
  • 52. Rest of Middle-East Africa Online Poker Market revenue, By End-user, 2022 – 2030 (USD Billion)

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2028
  • Market revenue estimates and forecasts up to 2028, by technology
  • Market revenue estimates and forecasts up to 2028, by application
  • Market revenue estimates and forecasts up to 2028, by type
  • Market revenue estimates and forecasts up to 2028, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

List of the prominent players in the global Online Poker market:

  • Tencent
  • Playtika
  • Zynga Inc.
  • PokerStars
  • Arkadium
  • Baazi Games
  • com
  • Quadrific Media Pvt Ltd.
  • Pocket52
  • BLITZPOKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • Everygame
  • True Poker
  • Bovada
  • Juicy Stakes

FAQs

“Europe” region will lead the global Online Poker market during the forecast period 2022 to 2030.

The key factors driving the market are expanding internet penetration as well as a rise in the number of people using their mobile phones to play online games.

The key players operating in the Online Poker market are Tencent, Playtika, Zynga Inc., PokerStars, Arkadium, Baazi Games, Adda52.com, Quadrific Media Pvt Ltd., Pocket52, BLITZPOKER, Ignition, Americas Cardroom, BetOnline, Everygame, True Poker, Bovada, Juicy Stakes.

The global Online Poker market is expanding growth with a CAGR of approximately 12% during the forecast period (2022 to 2030).

The global Online Poker market size was valued at USD 76 Billion in 2021 and it is projected to reach around USD 170 Billion by 2030.

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