Report Code: CMI31885

Published Date: September 2023

Pages: 220+

Category: Technology

Report Snapshot

CAGR: 7.8%
10.5B
2022
11.4B
2023
19.5B
2032

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • NVIDIA Corporation
  • AMD (Advanced Micro Devices Inc.)
  • Intel Corporation
  • Qualcomm Incorporated
  • ARM Holdings (acquired by NVIDIA)
  • Others

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Reports Description

As per the current market research conducted by the CMI Team, the global Graphic Modules Market is expected to record a CAGR of 7.8% from 2023 to 2032. In 2022, the market size is projected to reach a valuation of USD 10.5 billion. By 2032, the valuation is anticipated to reach USD 19.5 billion.

The Graphic Modules market refers to the segment of the technology industry focused on specialized components, such as graphics processing units (GPUs), designed for rendering and processing visual data in computers and devices. Its nature involves constant innovation, driven by the need for enhanced graphical performance in applications like gaming, artificial intelligence, and data processing.

Current trends include the widespread adoption of GPUs in AI, machine learning, and data centers, as well as the growth of decentralized finance (DeFi) and cryptocurrency mining, which rely heavily on powerful graphics hardware.

Graphic Modules Market – Significant Growth Factors

The  Graphic Modules Market presents significant growth opportunities due to several factors:

  • Gaming Industry Growth: The gaming industry continues to expand, driving demand for high-performance Graphic Modules for immersive gaming experiences.
  • Artificial Intelligence (AI) and Machine Learning: AI and ML applications require powerful GPUs for accelerated computation, presenting a significant opportunity for GPU manufacturers.
  • Data Centers: Increasing data center demand for GPU-based parallel processing for tasks like deep learning and data analytics.
  • Virtual Reality (VR) and Augmented Reality (AR): The growth of VR and AR applications necessitates advanced Graphic Modules for realistic and interactive experiences.
  • Automotive Sector: Graphic Modules are essential for infotainment systems, autonomous driving, and advanced driver assistance systems (ADAS) in vehicles.
  • Cryptocurrency Mining: The rise of cryptocurrencies like Bitcoin has created a booming market for Graphic Modules used in mining operations.
  • Edge Computing: Graphic Modules are employed in edge devices for faster and more efficient data processing, enabling real-time applications.
  • Medical Imaging: Opportunities in the medical sector for Graphic Modules in diagnostic imaging and healthcare analytics, enhancing patient care and research capabilities.

Graphic Modules Market – Mergers and Acquisitions

The Graphic Modules Market has seen several mergers and acquisitions in recent years, with companies seeking to expand their market presence and leverage synergies to improve their Type offerings and profitability. Some notable examples of mergers and acquisitions in the  Graphic Modules Market include:

  • In 2022, NVIDIA set the technology world abuzz by announcing its colossal $40 billion bid to acquire Arm Holdings. This monumental deal, still pending regulatory approval, could potentially reshape the landscape of the Graphic Modules market entirely. If successfully completed, it would catapult NVIDIA into an undisputed dominant position within the industry.
  • In 2020, NXP Semiconductors made a significant move by acquiring Marvell Technology Group’s wireless connectivity division for a substantial sum of $8.1 billion. This strategic acquisition not only bolstered NXP’s presence but also fortified its standing within the realm of Graphic Modules designed for automotive applications.
  • Samsung’s Takeover of AMD’s Radeon Graphics IP: Samsung secured AMD’s Radeon graphics intellectual property, enabling Samsung to develop its graphics technology for mobile devices, IoT, and other applications.

These mergers and acquisitions have helped companies expand their Type offerings, improve their market presence, and capitalize on growth opportunities in the  Graphic Modules Market. The trend is expected to continue as companies seek to gain a competitive edge in the market.

COMPARATIVE ANALYSIS OF THE RELATED MARKET

Graphic Modules Market Desktop as a Service (DaaS) Market Gaming Mouse Market
CAGR 7.8% (Approx) CAGR 21% (Approx) CAGR 7.5% (Approx)
USD 19.5 Billion by 2032 USD 18.7 Billion by 2032 USD 2.55 Billion by 2032

Graphic Modules Market – Significant Threats

The Graphic Modules Market faces several significant threats that could impact its growth and profitability in the future. Some of these threats include:

  • Competition: Intense competition among major players like NVIDIA, AMD, and Intel can lead to price wars and reduced profit margins, impacting the overall market.
  • Supply Chain Disruptions: Disruptions in the global supply chain, such as component shortages and manufacturing delays, can hinder the production and availability of Graphic Modules.
  • Rapid Technological Advancements: The rapid pace of technological advancements can render existing Graphic Modules obsolete quickly, requiring frequent updates and investments in research and development.
  • Intellectual Property Disputes: Legal disputes concerning patents and intellectual property rights can result in expensive litigation and constraints on product development.
  • Cybersecurity Risks: Given their use in critical applications like data centers and autonomous vehicles, Graphic Modules can be attractive targets for cyberattacks, posing security vulnerabilities.
  • Regulatory Changes: Evolving regulations related to environmental standards, export controls, and data privacy can impact the design and production of Graphic Modules.
  • Shifts in Consumer Preferences: Changing consumer preferences, such as a shift away from traditional gaming platforms, can disrupt market demand.
  • Economic Downturns: Economic recessions and financial crises can lead to reduced consumer spending, affecting the sales of Graphic Modules.
  • Environmental Concerns: Increasing environmental awareness may lead to stricter regulations and consumer demand for eco-friendly products, requiring companies to adapt their manufacturing processes.
  • Cryptocurrency Volatility: The Graphic Modules market’s reliance on cryptocurrency mining can be threatened by the volatile nature of cryptocurrencies, affecting demand for GPUs.

Report Scope

Feature of the Report Details
Market Size in 2023 USD 11.4 Billion
Projected Market Size in 2032 USD 19.5 Billion
Market Size in 2022 USD 10.5 Billion
CAGR Growth Rate 7.8% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Type, Application and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Category-Wise Insights

By Type:

  • Graphic Display Modules:  Graphic display modules are specialized components used in devices like computer monitors and digital screens to render visual content. They encompass technologies like liquid crystal displays (LCDs), organic light-emitting diodes (OLEDs), and more, enhancing visual clarity and quality in various applications. Trends in the Graphic Modules market include the continued demand for higher resolution and color accuracy, especially in gaming and entertainment. Additionally, there’s a growing focus on energy-efficient displays, spurred by environmental concerns and portable devices. Emerging trends involve flexible and foldable displays, as well as advancements in augmented and virtual reality technologies, driving innovation and competition among manufacturers to meet evolving consumer expectations.
  • Computer-on-modules (COMs): Computer-on-modules (COMs) are compact, modular computing solutions featuring processors, memory, and I/O interfaces. In the Graphic Modules market, COMs are trending due to their versatility and adaptability, catering to diverse applications like AI, IoT, and edge computing. They enable seamless integration of advanced graphic capabilities, enhancing visual performance across various industries.
  • Field-programmable Gate Array (FPGA) Modules: Field-programmable gate array (FPGA) modules are reconfigurable hardware components used in the Graphic Modules market. They offer flexibility for custom logic implementations and acceleration. Current trends include the integration of FPGAs in data centers for AI workloads, as well as their use in emerging applications like real-time ray tracing for advanced graphics.

By Application

  • Industrial Automation: Industrial automation refers to the use of control systems and technology to operate and manage manufacturing processes, reducing human intervention. In the Graphic Modules market, trends include a focus on AI and machine learning integration, increased demand from automotive and healthcare sectors, and innovations to enhance energy efficiency and processing power for graphics-intensive applications.
  • Consumer Electronics: Consumer electronics encompass electronic devices designed for personal use, such as smartphones, tablets, televisions, and gaming consoles. In the Graphic Modules market for consumer electronics, the prevailing trend leans towards compact, energy-efficient GPUs tailored for portable devices. Furthermore, there’s a notable drive for the integration of AI to elevate user experiences and elevate graphics performance, particularly in gaming and multimedia applications.
  • Automotive: Automotive Graphic Modules refer to specialized components used in vehicles for visual displays, infotainment systems, and driver-assistance features. Current trends in the automotive Graphic Modules market include the integration of high-resolution displays, augmented reality heads-up displays, and advanced graphics for autonomous driving systems to enhance user experience and safety.
  • Medical: Graphic Modules in the medical context refer to specialized graphical processing units used for diagnostic imaging, healthcare analytics, and real-time medical data visualization, enhancing patient care and research capabilities. Current trends in the Graphic Modules market for medical applications include AI-driven image analysis, 3D medical visualization, telemedicine support, and increased demand for high-performance GPUs in medical devices to improve diagnostic accuracy and treatment outcomes.

Global Graphic Modules Market 2023–2032 (By Billion)

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Graphic Modules Market – Regional Analysis

The  Graphic Modules Market is segmented into various regions, including North America, Europe, Asia-Pacific, and LAMEA. Here is a brief overview of each region:

  • North America: In the Graphic Modules market, North America refers to the region comprising the United States and Canada. The trends here include a strong focus on GPU innovations for gaming and AI applications, with companies like NVIDIA and AMD leading the way. Moreover, there’s a growing demand for Graphic Modules in autonomous vehicles, data centers, and medical imaging.
  • Europe: Europe’s Graphic Modules market encompasses various countries. The region showcases trends in energy-efficient GPUs for consumer electronics and automotive applications. Additionally, Europe emphasizes AI integration for industrial automation and robotics, aligning with sustainability goals and emerging technologies.
  • Asia-Pacific: The Asia-Pacific region, including countries like China, Japan, and South Korea, exhibits rapid growth in the Graphic Modules market. Trends encompass the expansion of the gaming industry, especially in China, as well as the integration of GPUs in smartphones, advancing AI adoption in manufacturing and healthcare.
  • LAMEA: LAMEA, consisting of diverse countries, showcases unique trends such as increasing GPU usage in mining operations, cryptocurrency-related applications, and the adoption of Graphic Modules in the healthcare sector. Additionally, there’s a growing market for Graphic Modules in automotive infotainment and augmented reality systems.

Global Graphic Modules Market 2023–2032 (By Application)

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Competitive Landscape –  Graphic Modules Market

The  Graphic Modules Market is highly competitive, with a large number of manufacturers and Othersers operating globally. Some of the key players in the market include:

  • NVIDIA Corporation
  • AMD (Advanced Micro Devices Inc.)
  • Intel Corporation
  • Qualcomm Incorporated
  • ARM Holdings (acquired by NVIDIA)
  • Imagination Technologies Group plc
  • Broadcom Inc.
  • Texas Instruments Incorporated
  • Matrox Graphics Inc.
  • VIA Technologies Inc.
  • Others

These companies operate in the market through various strategies such as application innovation, mergers and acquisitions, and partnerships.

New players seeking to enter the Graphic Modules market have adopted innovation and development strategies to compete. Some notable newcomers include startups like SambaNova Systems, working on AI-focused GPUs, and SiFive, exploring RISC-V architecture for graphics processing.

However, established key players like NVIDIA, AMD, and Intel continue to dominate the market due to their extensive resources, research capabilities, and brand recognition. NVIDIA maintains a stronghold through GPUs optimized for AI and gaming. AMD competes aggressively in gaming and data centers.

Intel is expanding its graphics offerings for both consumer and enterprise markets, further solidifying its position. These key players invest heavily in R&D and strategic partnerships, ensuring their market leadership.

The Graphic Modules Market is segmented as follows:

By Type

  • Graphic display modules
  • Computer-on-modules (COMs)
  • Field-programmable gate array (FPGA) modules

By Application

  • Industrial automation
  • Consumer electronics
  • Automotive
  • Medical

Regional Coverage:

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Graphic Modules Market, (2024 – 2033) (USD Billion)
    • 2.2 Global Graphic Modules Market : snapshot
  • Chapter 3. Global Graphic Modules Market – Industry Analysis
    • 3.1 Graphic Modules Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Gaming Industry Growth
      • 3.2.2 Artificial Intelligence (AI) and Machine Learning
      • 3.2.3 Data Centers
      • 3.2.4 Virtual Reality (VR) and Augmented Reality (AR)
      • 3.2.5 Automotive Sector
      • 3.2.6 Cryptocurrency Mining
      • 3.2.7 Edge Computing
      • 3.2.8 Medical Imaging.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Type
      • 3.7.2 Market attractiveness analysis By Application
  • Chapter 4. Global Graphic Modules Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Graphic Modules Market: company market share, 2022
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Graphic Modules Market – Type Analysis
    • 5.1 Global Graphic Modules Market overview: By Type
      • 5.1.1 Global Graphic Modules Market share, By Type, 2022 and – 2033
    • 5.2 Graphic display modules
      • 5.2.1 Global Graphic Modules Market by Graphic display modules , 2024 – 2033 (USD Billion)
    • 5.3 Computer-on-modules (COMs)
      • 5.3.1 Global Graphic Modules Market by Computer-on-modules (COMs), 2024 – 2033 (USD Billion)
    • 5.4 Field-programmable gate array (FPGA) modules
      • 5.4.1 Global Graphic Modules Market by Field-programmable gate array (FPGA) modules, 2024 – 2033 (USD Billion)
  • Chapter 6. Global Graphic Modules Market – Application Analysis
    • 6.1 Global Graphic Modules Market overview: By Application
      • 6.1.1 Global Graphic Modules Market share, By Application, 2022 and – 2033
    • 6.2 Industrial automation
      • 6.2.1 Global Graphic Modules Market by Industrial automation, 2024 – 2033 (USD Billion)
    • 6.3 Consumer electronics
      • 6.3.1 Global Graphic Modules Market by Consumer electronics, 2024 – 2033 (USD Billion)
    • 6.4 Automotive
      • 6.4.1 Global Graphic Modules Market by Automotive, 2024 – 2033 (USD Billion)
    • 6.5 Medical
      • 6.5.1 Global Graphic Modules Market by Medical, 2024 – 2033 (USD Billion)
  • Chapter 7. Graphic Modules Industry – Regional Analysis
    • 7.1 Global Graphic Modules Industry Regional Overview
    • 7.2 Global Graphic Modules Industry Share, by Region, 2022 & – 2033 (USD Billion)
    • 7.3. North America
      • 7.3.1 North America Graphic Modules Industry, 2024 – 2033 (USD Billion)
        • 7.3.1.1 North America Graphic Modules Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.4 North America Graphic Modules Industry, by Type, 2024 – 2033
      • 7.4.1 North America Graphic Modules Industry, by Type, 2024 – 2033 (USD Billion)
    • 7.5 North America Graphic Modules Industry, by Application, 2024 – 2033
      • 7.5.1 North America Graphic Modules Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.6. Europe
      • 7.6.1 Europe Graphic Modules Industry, 2024 – 2033 (USD Billion)
        • 7.6.1.1 Europe Graphic Modules Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.7 Europe Graphic Modules Industry, by Type, 2024 – 2033
      • 7.7.1 Europe Graphic Modules Industry, by Type, 2024 – 2033 (USD Billion)
    • 7.8 Europe Graphic Modules Industry, by Application, 2024 – 2033
      • 7.8.1 Europe Graphic Modules Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.9. Asia Pacific
      • 7.9.1 Asia Pacific Graphic Modules Industry, 2024 – 2033 (USD Billion)
        • 7.9.1.1 Asia Pacific Graphic Modules Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.10 Asia Pacific Graphic Modules Industry, by Type, 2024 – 2033
      • 7.10.1 Asia Pacific Graphic Modules Industry, by Type, 2024 – 2033 (USD Billion)
    • 7.11 Asia Pacific Graphic Modules Industry, by Application, 2024 – 2033
      • 7.11.1 Asia Pacific Graphic Modules Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.12. Latin America
      • 7.12.1 Latin America Graphic Modules Industry, 2024 – 2033 (USD Billion)
        • 7.12.1.1 Latin America Graphic Modules Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.13 Latin America Graphic Modules Industry, by Type, 2024 – 2033
      • 7.13.1 Latin America Graphic Modules Industry, by Type, 2024 – 2033 (USD Billion)
    • 7.14 Latin America Graphic Modules Industry, by Application, 2024 – 2033
      • 7.14.1 Latin America Graphic Modules Industry, by Application, 2024 – 2033 (USD Billion)
    • 7.15. The Middle-East and Africa
      • 7.15.1 The Middle-East and Africa Graphic Modules Industry, 2024 – 2033 (USD Billion)
        • 7.15.1.1 The Middle-East and Africa Graphic Modules Industry, by Country, 2024 – 2033 (USD Billion)
    • 7.16 The Middle-East and Africa Graphic Modules Industry, by Type, 2024 – 2033
      • 7.16.1 The Middle-East and Africa Graphic Modules Industry, by Type, 2024 – 2033 (USD Billion)
    • 7.17 The Middle-East and Africa Graphic Modules Industry, by Application, 2024 – 2033
      • 7.17.1 The Middle-East and Africa Graphic Modules Industry, by Application, 2024 – 2033 (USD Billion)
  • Chapter 8. Company Profiles
    • 8.1 NVIDIA Corporation
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 AMD (Advanced Micro Devices Inc.)
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 Intel Corporation
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 Qualcomm Incorporated
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 ARM Holdings (acquired by NVIDIA)
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 Imagination Technologies Group plc
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 Broadcom Inc.
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 Texas Instruments Incorporated
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Matrox Graphics Inc.
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 VIA Technologies Inc.
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 Others.
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
List Of Figures

Figures No 1 to 21

List Of Tables

Tables No 1 to 52

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2030
  • Market revenue estimates and forecasts up to 2030, by technology
  • Market revenue estimates and forecasts up to 2030, by application
  • Market revenue estimates and forecasts up to 2030, by type
  • Market revenue estimates and forecasts up to 2030, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Player

  • NVIDIA Corporation
  • AMD (Advanced Micro Devices Inc.)
  • Intel Corporation
  • Qualcomm Incorporated
  • ARM Holdings (acquired by NVIDIA)
  • Imagination Technologies Group plc
  • Broadcom Inc.
  • Texas Instruments Incorporated
  • Matrox Graphics Inc.
  • VIA Technologies Inc.
  • Others

FAQs

The “Application” category dominated the market in 2022.

The key players in the market are NVIDIA Corporation, AMD (Advanced Micro Devices Inc.), Intel Corporation, Qualcomm Incorporated, ARM Holdings (acquired by NVIDIA), Imagination Technologies Group plc, Broadcom Inc., Texas Instruments Incorporated, Matrox Graphics Inc., VIA Technologies Inc., Others.

“Europe” had the largest share in the Graphic Modules Market.

The global market is projected to grow at a CAGR of 7.8% during the forecast period, 2023-2032.

The Graphic Modules Market size was valued at USD 10.5 Billion in 2022.

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