Report Code: CMI23898

Published Date: June 2023

Pages: 220+

Category: Technology

Report Snapshot

CAGR: 15%
9B
2022
10.4B
2023
23B
2032

Source: CMI

Study Period: 2024-2033
Fastest Growing Market: Asia-Pacific
Largest Market: Europe

Major Players

  • Accel Entertainment Gaming LLC
  • APEX pro gaming AS
  • AMATIC Industries GmbH
  • APOLLO SOFT s.r.o.
  • Aruze Gaming America Inc.
  • Others

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Reports Description

The Global Slot Machine Market was estimated at USD 9 billion in 2022 and is anticipated to reach around USD 23 billion by 2032, growing at a CAGR of roughly 15% between 2023 and 2032.

CMI research report offers a 360-degree view of the Slot Machine market’s drivers and restraints, coupled with the impact they have on demand during the projection period. Also, the report examines global opportunities and competitive analysis for the Slot Machine market.

  • A type of casino gaming device called a slot machine has many reels that spin when a button is pressed. The currency inserted to play is also detected and validated with the aid of slot machines. When it stops, the machine pays out according to the visible symbols. One of the key determinants of the market growth for slot machines is the ease of governmental regulations. Despite strict government controls everywhere in the world, slot machines remain one of the key sources of income for any nation.
  • It is anticipated that money for social welfare programs and employment opportunities will drive the market for slot machines in the upcoming years. One of the main forces behind the legalization of internet gambling is the rise in slot machine tax revenues. The potential for the slot machine market expansion is anticipated to be driven by government initiatives to verify and examine vendors’ legality and provide equitable opportunities to other market participants.
  • Over the projected period, it is expected that the wide availability of alternatives will restrain the growth of the slot machine industry. Slot machine revenue is probably going to encourage the utilization of social development and welfare so order to bring in the local audience. Over the course of the forecast period, this is then anticipated to fuel the growth of the slot machine market.
  • One of the market’s key growth drivers over the projection period is probably the online expansion of slot machine sales. Over the forecast period, the market for slot machines is expected to be impacted by the growing popularity of reconfigurable electronic gaming devices. SlotsMillion, an online gaming company, released the technology, and it is anticipated that other players will soon adopt more new technologies.

Report Scope

The global Slot Machine market research report offers an in-depth analysis of the global market size, which is further segmented into regional and country-level market size, and segmentation market growth. Also, it provides the market share, sales analysis, competitive landscape, the impact of domestic and global market participants, trade regulations, value chain optimization, recent key developments, strategic market growth analysis, opportunities analysis, product launches, and technological innovations.

The scope of the study includes market sizing and forecast for segmentation by technology, product, and geography.

Feature of the Report Details
Market Size in 2023 USD 10.4 Billion
Projected Market Size in 2032 USD 23 Billion
Market Size in 2022 USD 9 Billion
CAGR Growth Rate 15% CAGR
Base Year 2023
Forecast Period 2024-2033
Key Segment By Application, Product, Technology and Region
Report Coverage Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends
Regional Scope North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America
Buying Options Request tailored purchasing options to fulfil your requirements for research.

Key Market Dynamics

  • The market’s vendors are taking advantage of the numerous opportunities presented by the increase of casinos by offering services and goods to assist casino gambling. Vendors competing in the worldwide slot machine market are putting more and more emphasis on launching new products to diversify their product offerings. Launching new products aids slot machine suppliers in boosting sales, which aids in growing their market share. By releasing new slot machine variations with enhanced features, the market’s vendors hope to draw in more customers. Thus, the introduction of new models aids in boosting sales, which favorably impacts the market for slot machines.
  • Due to their ease of use and ability to be readily modified, electronic gaming machines are becoming more popular in contemporary casinos. The signage on the slot machines currently on the market is larger, more distinctively designed, taller, wider, and more detailed than the signage that was before available. For instance, everyone introduced its Empire Flex video platform in October 2019, together with a 49-inch flexed display on top of the business’s well-liked Empire MPX base. It has 4K content, flexible integrated light bars that are exclusive to the industry, and a sizable, improved glass button deck.
  • Illegal activities threaten the whole gaming and gambling business since they might siphon off substantial amounts of bets from the regulated gambling sector. Slot machine tampering is very common among casino owners. There have been examples of unregulated slot machines in the US, sometimes known as grey machines. Due to their exclusion from the gaming industry, these machines are not subject to any gambling taxes or fees. The appearance of grey machines threatens the gambling industry’s ability to generate income. Government revenue will decline if more people use the machines rather than play the lottery or visit a casino.

Global Slot Machine Market 2023–2032 (By Billion)

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Europe Region Dominated the Slot Machine Market in 2022

  • In 2022, Europe held the largest slot machine market share, and it is expected that it would continue to dominate during the forecast period. Over the projection period, the radical skill-based machinery that will replace conventional gambling apparatus is projected to have an impact on the growth of the slot machine market. Over the course of the forecast period, the slot machine market is anticipated to be driven by enormous amounts of foreign revenue from gaming and gambling.
  • Due to the increasing popularity of slot machines, North America is projected to account for a sizeable share of the global market for slot machines. The market’s growth prospects in this area are probably driven by how easily government rules may be expanded to promote the expansion of gambling-related revenue.
  • By the end of the forecast period, the United States is anticipated to be the leading source of revenue for the North American slot machine market.

Global Slot Machine Market 2023–2032 (By Application)

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Competitive Landscape

The competitive landscape of the Slot Machine industry gives information about the competitors. The company’s financials, revenue generated, market potential, investment in R&D, global presence, new market initiatives, production capacities, production sites & facilities, company strengths & weaknesses, product release, product width & breadth, and application dominance are among the details that are included. The data points mentioned above only pertain to the companies’ market focus on Slot Machines.

  • 2023: K22, a system that enables “ticket in-ticket out” capability, has been introduced by SB22, a Dallas-based provider of sports betting gaming and software. Casinos can use the technology to automate their financial processes and run sportsbook kiosks like regular slot machines, complete with bonusing, coupons, and drawings.

Global Slot Machine Market 2023–2032 (By Product)

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List of the prominent players in the global Slot Machine market:

  • Accel Entertainment Gaming LLC
  • APEX pro gaming AS
  • AMATIC Industries GmbH
  • APOLLO SOFT s.r.o.
  • Aruze Gaming America Inc.
  • Aristocrat Leisure Ltd.
  • ASTRO corp.
  • Everi Holdings Inc.
  • Eclipse Gaming Systems LLC
  • Incredible Technologies Inc.
  • Interblock dd
  • Inspired Entertainment Inc.
  • International Game Technology plc
  • Konami Group Corp.
  • JPM Interactive Ltd.
  • NOVOMATIC AG
  • Recreativos Franco SA
  • PlayAGS Inc.
  • Universal Entertainment Corp.
  • Scientific Games Corp.
  • Others

The global Slot Machine market is segmented as follows:

By Application 

  • Casino
  • Others

By Product

  • Mechanical
  • Digital

By Technology

  • Computerization
  • Video Slot
  • Reels
  • Random Number Creators
  • Fraud
  • Payout Percentage
  • Linked Machines
  • Jackpot Errors

By Region

North America

  • U.S.
  • Canada
  • Mexico
  • Rest of North America

Europe

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • New Zealand
  • Australia
  • South Korea
  • Rest of Asia Pacific

The Middle East & Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • Kuwait
  • South Africa
  • Rest of the Middle East & Africa

Latin America

  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Slot Machine Market, (2024 – 2033) (USD Billion)
    • 2.2 Global Slot Machine Market : snapshot
  • Chapter 3. Global Slot Machine Market – Industry Analysis
    • 3.1 Slot Machine Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Rise in number of casinos
      • 3.2.2 Growth in demand for electronic gaming systems
      • 3.2.3 Increase in preference for slot machines.
    • 3.3 Market Restraints
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Product
      • 3.7.2 Market attractiveness analysis By Technology
  • Chapter 4. Global Slot Machine Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Slot Machine Market: company market share, 2022
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Slot Machine Market – Product Analysis
    • 5.1 Global Slot Machine Market overview: By Product
      • 5.1.1 Global Slot Machine Market share, By Product, 2022 and – 2033
    • 5.2 Mechanical
      • 5.2.1 Global Slot Machine Market by Mechanical, 2024 – 2033 (USD Billion)
    • 5.3 Digital
      • 5.3.1 Global Slot Machine Market by Digital, 2024 – 2033 (USD Billion)
  • Chapter 6. Global Slot Machine Market – Technology Analysis
    • 6.1 Global Slot Machine Market overview: By Technology
      • 6.1.1 Global Slot Machine Market share, By Technology, 2022 and – 2033
    • 6.2 Computerization
      • 6.2.1 Global Slot Machine Market by Computerization, 2024 – 2033 (USD Billion)
    • 6.3 Video Slot
      • 6.3.1 Global Slot Machine Market by Video Slot, 2024 – 2033 (USD Billion)
    • 6.4 Reels
      • 6.4.1 Global Slot Machine Market by Reels, 2024 – 2033 (USD Billion)
    • 6.5 Random Number Creators
      • 6.5.1 Global Slot Machine Market by Random Number Creators, 2024 – 2033 (USD Billion)
    • 6.6 Fraud
      • 6.6.1 Global Slot Machine Market by Fraud, 2024 – 2033 (USD Billion)
    • 6.7 Payout Percentage
      • 6.7.1 Global Slot Machine Market by Payout Percentage, 2024 – 2033 (USD Billion)
    • 6.8 Linked Machines
      • 6.8.1 Global Slot Machine Market by Linked Machines, 2024 – 2033 (USD Billion)
    • 6.9 Jackpot Errors
      • 6.9.1 Global Slot Machine Market by Jackpot Errors, 2024 – 2033 (USD Billion)
  • Chapter 7. Slot Machine Market – Regional Analysis
    • 7.1 Global Slot Machine Market Regional Overview
    • 7.2 Global Slot Machine Market Share, by Region, 2022 & – 2033 (USD Billion)
    • 7.3. North America
      • 7.3.1 North America Slot Machine Market, 2024 – 2033 (USD Billion)
        • 7.3.1.1 North America Slot Machine Market, by Country, 2024 – 2033 (USD Billion)
    • 7.4 North America Slot Machine Market, by Product, 2024 – 2033
      • 7.4.1 North America Slot Machine Market, by Product, 2024 – 2033 (USD Billion)
    • 7.5 North America Slot Machine Market, by Technology, 2024 – 2033
      • 7.5.1 North America Slot Machine Market, by Technology, 2024 – 2033 (USD Billion)
    • 7.6. Europe
      • 7.6.1 Europe Slot Machine Market, 2024 – 2033 (USD Billion)
        • 7.6.1.1 Europe Slot Machine Market, by Country, 2024 – 2033 (USD Billion)
    • 7.7 Europe Slot Machine Market, by Product, 2024 – 2033
      • 7.7.1 Europe Slot Machine Market, by Product, 2024 – 2033 (USD Billion)
    • 7.8 Europe Slot Machine Market, by Technology, 2024 – 2033
      • 7.8.1 Europe Slot Machine Market, by Technology, 2024 – 2033 (USD Billion)
    • 7.9. Asia Pacific
      • 7.9.1 Asia Pacific Slot Machine Market, 2024 – 2033 (USD Billion)
        • 7.9.1.1 Asia Pacific Slot Machine Market, by Country, 2024 – 2033 (USD Billion)
    • 7.10 Asia Pacific Slot Machine Market, by Product, 2024 – 2033
      • 7.10.1 Asia Pacific Slot Machine Market, by Product, 2024 – 2033 (USD Billion)
    • 7.11 Asia Pacific Slot Machine Market, by Technology, 2024 – 2033
      • 7.11.1 Asia Pacific Slot Machine Market, by Technology, 2024 – 2033 (USD Billion)
    • 7.12. Latin America
      • 7.12.1 Latin America Slot Machine Market, 2024 – 2033 (USD Billion)
        • 7.12.1.1 Latin America Slot Machine Market, by Country, 2024 – 2033 (USD Billion)
    • 7.13 Latin America Slot Machine Market, by Product, 2024 – 2033
      • 7.13.1 Latin America Slot Machine Market, by Product, 2024 – 2033 (USD Billion)
    • 7.14 Latin America Slot Machine Market, by Technology, 2024 – 2033
      • 7.14.1 Latin America Slot Machine Market, by Technology, 2024 – 2033 (USD Billion)
    • 7.15. The Middle-East and Africa
      • 7.15.1 The Middle-East and Africa Slot Machine Market, 2024 – 2033 (USD Billion)
        • 7.15.1.1 The Middle-East and Africa Slot Machine Market, by Country, 2024 – 2033 (USD Billion)
    • 7.16 The Middle-East and Africa Slot Machine Market, by Product, 2024 – 2033
      • 7.16.1 The Middle-East and Africa Slot Machine Market, by Product, 2024 – 2033 (USD Billion)
    • 7.17 The Middle-East and Africa Slot Machine Market, by Technology, 2024 – 2033
      • 7.17.1 The Middle-East and Africa Slot Machine Market, by Technology, 2024 – 2033 (USD Billion)
  • Chapter 8. Company Profiles
    • 8.1 Accel Entertainment Gaming LLC
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 APEX pro gaming AS
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 AMATIC Industries GmbH
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 APOLLO SOFT s.r.o.
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Aruze Gaming America Inc.
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 Aristocrat Leisure Ltd.
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 ASTRO corp.
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 Everi Holdings Inc.
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Eclipse Gaming Systems LLC
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 Incredible Technologies Inc.
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 Interblock dd
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
    • 8.12 Inspired Entertainment Inc.
      • 8.12.1 Overview
      • 8.12.2 Financials
      • 8.12.3 Product Portfolio
      • 8.12.4 Business Strategy
      • 8.12.5 Recent Developments
    • 8.13 International Game Technology plc
      • 8.13.1 Overview
      • 8.13.2 Financials
      • 8.13.3 Product Portfolio
      • 8.13.4 Business Strategy
      • 8.13.5 Recent Developments
    • 8.14 Konami Group Corp.
      • 8.14.1 Overview
      • 8.14.2 Financials
      • 8.14.3 Product Portfolio
      • 8.14.4 Business Strategy
      • 8.14.5 Recent Developments
    • 8.15 JPM Interactive Ltd.
      • 8.15.1 Overview
      • 8.15.2 Financials
      • 8.15.3 Product Portfolio
      • 8.15.4 Business Strategy
      • 8.15.5 Recent Developments
    • 8.16 NOVOMATIC AG
      • 8.16.1 Overview
      • 8.16.2 Financials
      • 8.16.3 Product Portfolio
      • 8.16.4 Business Strategy
      • 8.16.5 Recent Developments
    • 8.17 Recreativos Franco SA
      • 8.17.1 Overview
      • 8.17.2 Financials
      • 8.17.3 Product Portfolio
      • 8.17.4 Business Strategy
      • 8.17.5 Recent Developments
    • 8.18 PlayAGS Inc.
      • 8.18.1 Overview
      • 8.18.2 Financials
      • 8.18.3 Product Portfolio
      • 8.18.4 Business Strategy
      • 8.18.5 Recent Developments
    • 8.19 Universal Entertainment Corp.
      • 8.19.1 Overview
      • 8.19.2 Financials
      • 8.19.3 Product Portfolio
      • 8.19.4 Business Strategy
      • 8.19.5 Recent Developments
    • 8.20 Scientific Games Corp.
      • 8.20.1 Overview
      • 8.20.2 Financials
      • 8.20.3 Product Portfolio
      • 8.20.4 Business Strategy
      • 8.20.5 Recent Developments
    • 8.21 Others
      • 8.21.1 Overview
      • 8.21.2 Financials
      • 8.21.3 Product Portfolio
      • 8.21.4 Business Strategy
      • 8.21.5 Recent Developments
List Of Figures

Figures No 1 to 24

List Of Tables

Tables No 1 to 52

Report Methodology

In order to get the most precise estimates and forecasts possible, Custom Market Insights applies a detailed and adaptive research methodology centered on reducing deviations. For segregating and assessing quantitative aspects of the market, the company uses a combination of top-down and bottom-up approaches. Furthermore, data triangulation, which examines the market from three different aspects, is a recurring theme in all of our research reports. The following are critical components of the methodology used in all of our studies:

Preliminary Data Mining

On a broad scale, raw market information is retrieved and compiled. Data is constantly screened to make sure that only substantiated and verified sources are taken into account. Furthermore, data is mined from a plethora of reports in our archive and also a number of reputed & reliable paid databases. To gain a detailed understanding of the business, it is necessary to know the entire product life cycle and to facilitate this, we gather data from different suppliers, distributors, and buyers.

Surveys, technological conferences, and trade magazines are used to identify technical issues and trends. Technical data is also gathered from the standpoint of intellectual property, with a focus on freedom of movement and white space. The dynamics of the industry in terms of drivers, restraints, and valuation trends are also gathered. As a result, the content created contains a diverse range of original data, which is then cross-validated and verified with published sources.

Statistical Model

Simulation models are used to generate our business estimates and forecasts. For each study, a one-of-a-kind model is created. Data gathered for market dynamics, the digital landscape, development services, and valuation patterns are fed into the prototype and analyzed concurrently. These factors are compared, and their effect over the projected timeline is quantified using correlation, regression, and statistical modeling. Market forecasting is accomplished through the use of a combination of economic techniques, technical analysis, industry experience, and domain knowledge.

Short-term forecasting is typically done with econometric models, while long-term forecasting is done with technological market models. These are based on a synthesis of the technological environment, legal frameworks, economic outlook, and business regulations. Bottom-up market evaluation is favored, with crucial regional markets reviewed as distinct entities and data integration to acquire worldwide estimates. This is essential for gaining a thorough knowledge of the industry and ensuring that errors are kept to a minimum.

Some of the variables taken into account for forecasting are as follows:

• Industry drivers and constraints, as well as their current and projected impact

• The raw material case, as well as supply-versus-price trends

• Current volume and projected volume growth through 2030

We allocate weights to these variables and use weighted average analysis to determine the estimated market growth rate.

Primary Validation

This is the final step in our report’s estimating and forecasting process. Extensive primary interviews are carried out, both in-person and over the phone, to validate our findings and the assumptions that led to them.
Leading companies from across the supply chain, including suppliers, technology companies, subject matter experts, and buyers, use techniques like interviewing to ensure a comprehensive and non-biased overview of the business. These interviews are conducted all over the world, with the help of local staff and translators, to overcome language barriers.

Primary interviews not only aid with data validation, but also offer additional important insight into the industry, existing business scenario, and future projections, thereby improving the quality of our reports.

All of our estimates and forecasts are validated through extensive research work with key industry participants (KIPs), which typically include:

• Market leaders

• Suppliers of raw materials

• Suppliers of raw materials

• Buyers.

The following are the primary research objectives:

• To ensure the accuracy and acceptability of our data.

• Gaining an understanding of the current market and future projections.

Data Collection Matrix

Perspective Primary research Secondary research
Supply-side
  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data
Demand-side
  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Market Analysis Matrix

Qualitative analysis Quantitative analysis
  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2030
  • Market revenue estimates and forecasts up to 2030, by technology
  • Market revenue estimates and forecasts up to 2030, by application
  • Market revenue estimates and forecasts up to 2030, by type
  • Market revenue estimates and forecasts up to 2030, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

Prominent Players

  • Accel Entertainment Gaming LLC
  • APEX pro gaming AS
  • AMATIC Industries GmbH
  • APOLLO SOFT s.r.o.
  • Aruze Gaming America Inc.
  • Aristocrat Leisure Ltd.
  • ASTRO corp.
  • Everi Holdings Inc.
  • Eclipse Gaming Systems LLC
  • Incredible Technologies Inc.
  • Interblock dd
  • Inspired Entertainment Inc.
  • International Game Technology plc
  • Konami Group Corp.
  • JPM Interactive Ltd.
  • NOVOMATIC AG
  • Recreativos Franco SA
  • PlayAGS Inc.
  • Universal Entertainment Corp.
  • Scientific Games Corp.
  • Others

FAQs

“North America” region will lead the global Slot Machine market during the forecast period 2023 to 2032.

The key factors driving the market are Rise in number of casinos, Growth in demand for electronic gaming systems and Increase in preference for slot machines.

The key players operating in the Slot Machine market are Accel Entertainment Gaming LLC, APEX pro gaming AS, AMATIC Industries GmbH, APOLLO SOFT s.r.o., Aruze Gaming America Inc., Aristocrat Leisure Ltd., ASTRO corp., Everi Holdings Inc., Eclipse Gaming Systems LLC, Incredible Technologies Inc., Interblock dd, Inspired Entertainment Inc., International Game Technology plc, Konami Group Corp., JPM Interactive Ltd., NOVOMATIC AG, Recreativos Franco SA, PlayAGS Inc., Universal Entertainment Corp., Scientific Games Corp., Others.

The global Slot Machine market is expanding growth with a CAGR of approximately 15% during the forecast period (2023 to 2032).

The global Slot Machine market size was valued at USD 9 Billion in 2022 and it is projected to reach around USD 23 Billion by 2032.

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